“支线任务”,“消逝的光芒”
“眩晕”是我为《消逝的光芒》开发的一个单人支线任务,发布于Steam创意工坊。任务的目标是在众多楼宇间穿梭,并最终到达一栋高楼的顶部以夺取空投。 关卡设计强调垂直性,大部分行动发生在高耸的塔尖或楼顶之上。通过将多样的跑酷路线与多样的敌人遭遇相结合,营造出独特的紧张感与节奏感。
眩晕
开发工具:消逝的光芒开发者工具
开发时长:16周
游玩时长:20分钟
我的角色:独立开发者(关卡设计、程序实现、战斗设计、剧情设计)
关卡设计
通关视频
Overview Map

| Map Label | Gameplay Summary |
|---|---|
| 1 | The player accepts the quest from Quest Giver. |
| 2 | The player searches for the Airdrop in the hospital. |
| 3 | The player enters the sewer from the backyard of the hospital, following the sewer, the player reaches the first floor of Building A. |
| 4 | The player climbs to the rooftop of Building A and searches for the Airdrop. |
| 5 | The player gets to the rooftop of Building B and finally finds the Airdrop on the top of the signal tower on Building B rooftop. |
| 6 | The player returns the Airdrop to the Quest Giver. |
Level Features
