Dying Light: Vertigo

< “Level Design”, “Dying Light” >

“Vertigo” is a standalone single-player level in Dying Light. The objective requires the player to reach the top of a high building to secure an airdrop. The level’s design emphasizes verticality and the risks of high-altitude traversal, with most of the action taking place on rooftops. By combining diverse parkour routes with mixed enemy encounters, the level creates a unique atmosphere of tension and pacing.

< Vertigo >

Vertigo Dying Light
A vertical single-player level focused on rooftop traversal, parkour routes, and high-risk navigation to secure an airdrop at the top of a skyscraper.

Tool: Dying Light Developer Tool
Development Time: 16 weeks
Average Playtime: 20 minutes
My Role: Level Design (Layout, Quest, Combat, Narrative)

< Level Design >

Playthrough Video

Overview Map

Map Label Gameplay Summary
1 The player accepts the quest from Quest Giver.
2 The player searches for the Airdrop in the hospital.
3 The player enters the sewer from the backyard of the hospital, following the sewer, the player reaches the first floor of Building A.
4 The player climbs to the rooftop of Building A and searches for the Airdrop.
5 The player gets to the rooftop of Building B and finally finds the Airdrop on the top of the signal tower on Building B rooftop.
6 The player returns the Airdrop to the Quest Giver.

Level Features