< “Level Design”, “Dying Light” >
“Vertigo” is a standalone single-player level in Dying Light. The objective requires the player to reach the top of a high building to secure an airdrop. The level’s design emphasizes verticality and the risks of high-altitude traversal, with most of the action taking place on rooftops. By combining diverse parkour routes with mixed enemy encounters, the level creates a unique atmosphere of tension and pacing.
< Vertigo >
Tool: Dying Light Developer Tool
Development Time: 16 weeks
Average Playtime: 20 minutes
My Role: Level Design (Layout, Quest, Combat, Narrative)
< Level Design >
Playthrough Video
Overview Map

| Map Label | Gameplay Summary |
|---|---|
| 1 | The player accepts the quest from Quest Giver. |
| 2 | The player searches for the Airdrop in the hospital. |
| 3 | The player enters the sewer from the backyard of the hospital, following the sewer, the player reaches the first floor of Building A. |
| 4 | The player climbs to the rooftop of Building A and searches for the Airdrop. |
| 5 | The player gets to the rooftop of Building B and finally finds the Airdrop on the top of the signal tower on Building B rooftop. |
| 6 | The player returns the Airdrop to the Quest Giver. |
Level Features
